Dec 4, 2025
Announcing Lost Heritage
One of the main issues that happened within the last couple of years in the game dev industry has been a severe pullback from publishers and investors into new games. The market is currently flooded with games and building something more ambitious that requires funding has been a big challenge, especially for studios that don’t have constant revenue from a previously successful game.
Aug 4, 2025
It's summer in Croatia!
One of the main benefits of living in Croatia is our coastline. It means that when it gets above 30 degrees we can all migrate down and spend several months working from the beach.
Jul 8, 2025
Designing the Narrative of Grimroll
We recently spoke about the core mechanics of the game. Today we want to expand a little bit on what the full version of the game will offer.
Jun 10, 2025
What is Grimroll
Grimroll is a dice-based roguelike that features roll-and-write mechanics in a roguelike structure. It’s a game about throwing dice and then using the rolls you get to use items, defeating spirits and trying to survive in time to fulfil your wish.
May 6, 2025
How a Simple Genre Sparked Our Next Big Game Idea
We play a lot of board games in the office, and we have gathered quite a collection over the last 10 years. When I met our game designer Filip almost 10 years ago, I had no idea about the board game industry. I played other video games, but my knowledge of board games was limited to mainstream games such as Monopoly or Scrabble or games like Dungeons and Dragons.
Apr 8, 2025
Three Paths for Indie Game Development in 2025
With so many games coming out and business models shifting fast, it’s tough for indie studios to stick with just one project for years and hope for the best. New trends come and go very fast, sometimes it’s a cool new game mechanic or a particular art style and sometimes it’s NFT and crypto scams.
Mar 3, 2025
Hello again
For the past 3 years we’ve seen a lot of news from both AAA and indie studios that mostly revolved around shutting down or people losing their jobs. It’s been an incredibly demotivating experience seeing people we know either leave the industry or stop working on games. We’ve been incredibly lucky not to end up on that pile.
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